Bullet trail now shows bullet trajectory more accurately and it is easier to see each individual trail.We are working on further improvements already and look forward to introducing those in future updates.Adjusted size and length to work better with the new smoke trail.It is now easier to see bullet tracers while shooting to understand each weapon’s spread patterns.When shooting at walls and objects, the resulting particle effects have been reduced in size and made more transparent and less performance demanding so that more players can enjoy the visual effects while not being distracted by them.Ĭlose attention was given to the way particles affected character visibility in certain situations where the smoke and dust particles from the bullets hitting the wall covered characters too much. Some artistic liberty was taken to optimize it for gameplay purposes to make it less distracting.
The visual is based on a more realistic look that shows a flame coming out of the barrel.Your browser does not support the video tag. Some weapon animations were recreated from scratch, and some adjusted to suit the new positions.Ĭheck these animations out in the game here you can see a few before-after examples:.All first-person animations adjusted to work with the new Weapon ViewModel positions.This slider does not affect Weapon ViewModel size or shape, and we have no plans to provide additional sliders.Any value the slider allows is deemed to be ok within the competitive rules of the game since everyone has access to the same level of adjustment. Using the slider is considered a personal preference.If you experience any motion sickness, try this slider out to find the right perspective value for you and your device.
We have heard the feedback regarding shotguns.
#CRITICAL OPS GAMEROOM NOT WORKING UPDATE#
With the last update ( 1.25.0), we released the new weapon balance changes.